If you are upgrading to a new 1. Use the File-Transfer plugin to upload and download files. In these examples, we demonstrate several tasks like:. Use the File plugin with the File-Transfer plugin to provide a target for the files that you download the target must be a FileEntry object. Use the getFile method of DirectoryEntry to create the target file. Note For persistent storage, pass LocalFileSystem.
When you have the FileEntry object, download the file using the download method of the FileTransfer object. The 3rd argument to the download function of FileTransfer is the success callback, which you can use to call the app's readBinaryFile function. In this code example, the entry variable is a new FileEntry object that receives the result of the download operation.
Depending on your app requirements, you may want to read the file. Once you read the file successfully, construct a Blob object using the result of the read. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
Post as a guest Name. Email Required, but never shown. The Overflow Blog. Podcast what if you could invest in your favorite developer? Who owns this outage? I've upvoted your answer. By the way, I cannot find a downloaded image on iOS.
Would u please recommend a proper solution for iOS case? You should change the line window. If you are still looking for solution try this working plugin for android cordova plugin add cordova-plugin-downloadimage-to-gallery.
I use this function with callbacks. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Without this line, the File plugin will use Internal as the default.
If a preference tag is present, and is not one of these values, the application will not start. If your application has previously been shipped to users, using an older pre- 3. Switching the location to "Internal" would mean that existing users who upgrade their application may be unable to access their previously-stored files, depending on their device. If your application is new, or has never previously stored files in the persistent filesystem, then the Internal setting is generally recommended.
Listing asset directories is really slow on Android. By default , your app has permission to write to cordova. However due to a limitation, when external storage is not mounted, it would ask for permission to write to cordova.
There are two valid locations to store persistent files on an iOS device: the Documents directory and the Library directory. Previous versions of the plugin only ever stored persistent files in the Documents directory. This had the side-effect of making all of an application's files visible in iTunes, which was often unintended, especially for applications which handle lots of small files, rather than producing complete documents for export, which is the intended purpose of the directory.
It is now possible to choose whether to store files in the documents or library directory, with a preference in your application's config.
Without this line, the File plugin will use Compatibility as the default. If your application has previously been shipped to users, using an older pre- 1.
Switching the location to Library would mean that existing users who upgrade their application would be unable to access their previously-stored files. If your application is new, or has never previously stored files in the persistent filesystem, then the Library setting is generally recommended. You can use window. In v1. Previous pre These paths would typically look like. These paths were also returned by the toURL method of the Entry objects. With v1. The file will be created in the apps root folder on the device.
To be able to access the root folder you need to provide superuser access to your folders. At the moment this folder is empty. Let us now add a function that will create the log.
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